Classifications singolar and for team [2° night]
+13
Lord M'zn
Helstar
LoveAndHatred
Pennel
syros
spericolato
Yracer2
rosettah :)
'NWT' skopol
Dynasty
(-.-)
nebbia88
tenneherbie
17 posters
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Re: Classifications singolar and for team [2° night]
Nice, that's good. I didn't like the points added to the general classificationOk we have now cleared up the dedi question..
Dedirec points will not count towards the general classification!
There will be own classification for dedi
It's a simple cut that my teammate LordMzn suggested me after the end of the race ^^ I tried it one time to see how much you could gain (I think from 3 to 5 sec). Somebody could share his "normal" 2.10 instead !
Maybe helstar wishes to share a replay of his 2.07 round with us? and tep dyn?
Last edited by Helstar on Mon Apr 20 2009, 03:14; edited 1 time in total
Helstar- Posts : 17
Join date : 2009-03-02
Re: Classifications singolar and for team [2° night]
to being honest, i noticed the cut during the warm up, and of course didn't use it...
but it's better to avoid the temptation
but it's better to avoid the temptation
Lord M'zn- Posts : 4
Join date : 2009-03-01
Re: Classifications singolar and for team [2° night]
hmm, you were wise to use it, but only because cuts suck!
the rules are not enforced anyways xD xD xD on 1st and second matches there was a lot of stuff against the "rules" but no actions were taken.
the rules are not enforced anyways xD xD xD on 1st and second matches there was a lot of stuff against the "rules" but no actions were taken.
gecko- Posts : 26
Join date : 2009-04-04
Re: Classifications singolar and for team [2° night]
1) Cut was tried AFTER the race (nobody should do it anyway, it's forbidden -i think-)gecko wrote:hmm, you were wise to use it, but only because cuts suck!
the rules are not enforced anyways xD xD xD on 1st and second matches there was a lot of stuff against the "rules" but no actions were taken.
2) Which stuff ?
Helstar- Posts : 17
Join date : 2009-03-02
Re: Classifications singolar and for team [2° night]
Hello there,
Its a very nice championship, and we are having a lot of fun here.
The maps are on the whole pritty good, but the 2nd and the 3rd map got one jump, which ruined the map. Jumps which are most likely to be buggy, and if so, u cant go on driving after and u gotta respawn.
at the 2nd map that costed 15-20 seconds, and the 3rd ~10s.
These jumps are a wall of demotivation. We all know that dirt is a buggy one, but jumps like these are avoidable.
It would be really nice if the next track wouldnt have jumps like this.
Take it as a suggestion
I will go on driving this cup with or without bugs, but it would be nice if we could get no head-against-the-wall jumps anymore
Regards,
Xerxes
Its a very nice championship, and we are having a lot of fun here.
The maps are on the whole pritty good, but the 2nd and the 3rd map got one jump, which ruined the map. Jumps which are most likely to be buggy, and if so, u cant go on driving after and u gotta respawn.
at the 2nd map that costed 15-20 seconds, and the 3rd ~10s.
These jumps are a wall of demotivation. We all know that dirt is a buggy one, but jumps like these are avoidable.
It would be really nice if the next track wouldnt have jumps like this.
Take it as a suggestion
I will go on driving this cup with or without bugs, but it would be nice if we could get no head-against-the-wall jumps anymore
Regards,
Xerxes
Xerxes- Posts : 8
Join date : 2009-03-06
Re: Classifications singolar and for team [2° night]
Which was the buggy jump here Xerxes ?
Helstar- Posts : 17
Join date : 2009-03-02
Re: Classifications singolar and for team [2° night]
Xerxes wrote:Hello there,
Its a very nice championship, and we are having a lot of fun here.
The maps are on the whole pritty good, but the 2nd and the 3rd map got one jump, which ruined the map. Jumps which are most likely to be buggy, and if so, u cant go on driving after and u gotta respawn.
at the 2nd map that costed 15-20 seconds, and the 3rd ~10s.
These jumps are a wall of demotivation. We all know that dirt is a buggy one, but jumps like these are avoidable.
It would be really nice if the next track wouldnt have jumps like this.
Take it as a suggestion
I will go on driving this cup with or without bugs, but it would be nice if we could get no head-against-the-wall jumps anymore
Regards,
Xerxes
hehe xerxes i was very happy when You had the bug in 6 lap but after i had it in the 8 or 9 lap dont rememebr now but still been about 2-3 seconds in front of You and Cross but then another nasty bug and You both get me then in 10 lap turbo jump bug and i was 5 second behind You both lol i think ok i will be 3 but in two last laps i made from 4,5 sec 0 and got You both in the last lap first cross then You in the last part
it was the best track so far and best race so far. Xeres its almost impossible to build a track without bugs in dirt really and this one was for me good i must be honest. and after that bug You didnt lose 10 sec but just 6 max 7 cause i was about 10 sec in front of You and after it it was only ~3 so about 6-7 seconds lost and how i wrote earlier 5 sec could be done in 2 laps with crazy driving big gg all drivers
leading changing like in kaleidoscope, many exciting passes and action like in John Woo movies
Last edited by 'NWT' skopol on Tue Apr 21 2009, 01:49; edited 2 times in total
'NWT' skopol- Posts : 74
Join date : 2009-03-04
Re: Classifications singolar and for team [2° night]
Helstar wrote:Which was the buggy jump here Xerxes ?
he mean the last jump before start line, when bugged You didn;t reach the road part and must respawn
'NWT' skopol- Posts : 74
Join date : 2009-03-04
Re: Classifications singolar and for team [2° night]
i had exactly the same one in my last lap on enduro 4....
....lost 15 secs in one respawn....that suck....
....i understand Xerxes, and really, if i lost my run after this respawn, i don't know...but i think i'd a little bit NERVOUS
...SOoo, yep, if you have tracks without hasardous landings it's nice :p
...and nice track, Marc has made a nice job, but the bugs are crazy
....lost 15 secs in one respawn....that suck....
....i understand Xerxes, and really, if i lost my run after this respawn, i don't know...but i think i'd a little bit NERVOUS
...SOoo, yep, if you have tracks without hasardous landings it's nice :p
...and nice track, Marc has made a nice job, but the bugs are crazy
makonen- Posts : 19
Join date : 2009-03-02
Re: Classifications singolar and for team [2° night]
all of us had bugs You;re not alone Mako
'NWT' skopol- Posts : 74
Join date : 2009-03-04
Re: Classifications singolar and for team [2° night]
Guys we all understand what you mean about bugs but remember one thing: in order to make everybody play, we are not testing the tracks. We just believe in trackmaker's talent and skills to build no buggy maps. But you can imagine how it's difficult on 2 min maps with 12 laps!!
megasinus- Posts : 40
Join date : 2009-02-28
Re: Classifications singolar and for team [2° night]
You're right Mega... It seems I was the lucky man for this third endurance ...very small bugs... After connection problems on round 1 and big bugs on round 2 ... i'm very pleased
ANYWAY THIS IS BIG FUN
ANYWAY THIS IS BIG FUN
Yracer2- Admin
- Posts : 60
Join date : 2009-03-02
Age : 56
Location : Belgium
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